Use the Game menu to toggle between standard and fast mode (depending on your skill and the speed of your machine) or to quit the game. From the Display menu you can specify 320x240, 640x480, or full-screen mode. In the windowed modes, a small, arrow-shaped cursor floats onscreen in addition to the standard cursor. Table 1
On the right side of the opening screen you'll find a column of images representing specific control functions. Hold your mouse over one of these and watch the status area in the upper left to read a description of that image's function. These controls are summarized in Table 1.
The first time you play Abuse, you'll be led through a demonstration version so you can get a handle on how the game space is laid out. Once you dive in, you'll be able to manipulate Nick's movements via keyboard or mouse. As you progress through the game, informational messages about various components will appear in the status area. The best way to learn the game's controls is to play it and see for yourself! The game can only be saved by the use of a console from within play; no quick exits in the face of imminent demise! AxiaIn Wildcard Design's port of Axia, you play the role of Max Dellamorte, a bounty hunter passing through the Auburn Planetary System. You're working for the government, who has contracted your services to help track down and eradicate unknown marauders responsible for the loss of trading convoys moving through a surrounding asteroid belt.
Axia features the standard Wildcard window menu, letting you toggle between windowed and full-screen modes. You'll probably find your enjoyment of the game relative to pixel size; in windowed mode, you may find that objects are simply too small if you're running at 1024x768. Use the Screen preferences panel (Chapter 9) to set your resolution to 800x600 or 640x480. Select Options from the main menu and then select Keyboard to familiarize yourself with the game's main controls. In particular, you'll want to know how to quickly switch among weapons in your arsenal, including cannon, laser, missile, drone, and blaster. From the Options menu, you can also establish your display type, background graphics, and gamma correction, and control volume levels for music, sound effects, and voices independently of one another. Battalion"Monsters, explosions, destruction. You've seen the movies, you know what to do." Or so say the notes accompanying Andrew Johnson's classic 3D shoot-'em-up, ported to BeOS by Ed Silva. Battalion, which runs on every platform that supports OpenGL or Mesa, has been around for a long time, and has evolved quite a bit from its humble origins on SGI.
Start firing by pressing the V key, and use the mouse to move the monster. You can toggle between multiple views of the current environment by using the number keys 1-4, and move the monster's head up and down with the A and Z keys. DoomWhile Doom may be starting to show its age in comparison to contemporary action games, it's still revered as the prototype for gory, visceral, fast-moving action games. The gameplay is pretty simple: You're armed with what must be hundreds of pounds of powerful weapons (including a chainsaw, in case you're feeling especially malevolent). Your mission is to run around through endless mazes of darkened hallways and dimly lit clearings, finding and eviscerating sentient beings. How you're supposed to run while carrying all of those weapons is something I don't think anyone has ever really figured out, but it doesn't matter--it's all in fun, right?
BeOS enjoys not one, but two different ports of Doom: One by our own Chris Herborth, and another by, you guessed it, Wildcard Design. Both versions are based on the same codebase, so you get the same game either way. The differences lie in peripheral aspects like network capabilities, window size options, command-line feedback, and music via the BeOS MIDI synthesizer. Because both versions are liable to change by the time you read this, see these URLs for specifics:
NerdkillRaphael Moll's Nerdkill may be fun, but it's also guaranteed to get you institutionalized for sociopathic behavior and turn off all your mature acquaintances. The premise behind Nerdkill is that the innate human tendency toward violence should be provided a safe outlet before actual damage is done. A wide variety of such treatments are available, some of which are discussed elsewhere in this chapter. Nerdkill opts for a graphic display of pathetic wimps (er, nameless individuals). These targets for practice (of mouse manipulation, of course) walk aimlessly around a desolate plane which is soon to be littered with the remains of their hapless fellows.
To play Nerdkill, select a mode of execution and blast away by clicking on nerds as fast as you can. Nerds can be killed either individually or in groups, depending on the currently selected mode of destruction:
Click the white flag to give up. There are a lot of nerds out there.
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