DesdemonaGrayson Myers' Desdemona is simply a freeware version of the classic board game Othello for BeOS. If you've read Shakespeare's Othello (and you should), you'll appreciate the title of this classic game of black and white. The objective is simple, the play is fascinating: Discs have two faces, one black and one white. Players take turns placing discs on the grid. If a disc is placed such that one a player's discs lies between two of their opponent's, that disc is flipped, changing it to the opposite color. The hitch is that such a play is the only legal move. If you can't flip one of your opponent's discs, you must pass on your turn. When neither player can move, the discs are counted, and the player with the most discs of their color facing up wins. You can play Desdemona against another human or against the computer (use the Game menu to select an opponent). You can also specify the intelligence level of the computer, or use the Custom setting to tell the computer to look an arbitrary number of moves ahead or to set the number of moves before the end of the game. HyperTTTBrian Nenninger's HyperTTT is a multidimensional derivative of tic-tac-toe--a game that is "easy in two dimensions, a bit more challenging in three, and pretty annoying in four or more." Since it's tough to represent four dimensions on a 2D monitor, HyperTTT represents higher dimensions with separate 2D grids. This may prove a little confusing at first, but by experimenting with different dimensionalities via the Dimensions section of the Options menu, you'll get the hang of it before too long.
Noughts and CrossesSo you think you're a master of tic-tac-toe? Why not raise the stakes and play on a larger grid? Rather than the standard 3x3 grid of standard tic-tac-toe, Claes Löfqvist's Noughts and Crosses gives you a 50x50 grid in which to work, and challenges you to get any five pieces in a row. The game can be played either against another human or against the computer. Just use the controls on the right side to establish who gets to draw Os and who draws Xs. If you're playing against the computer, though, be forewarned: Unless you're a real pro, you probably don't stand much of a chance--the program's algorithms are very smart (which is another way of confessing that we were never able to beat the machine).
As with several of the games covered in this chapter, you'll probably want to set your screen resolution to 800x600 or lower to avoid eyestrain--the grid is very tiny. SimCity 3000If you're a fan of realistic systems simulation, you're no doubt familiar with Electronic Arts' famous "Sim" series, including SimCity, SimWorld, SimOcean, and SimLife. At Comdex 1998, Electronic Arts demonstrated SimCity 3000 running on BeOS for the first time. The game should be available in early 1999. SimCity is a completely different kind of game. Rather than trying to destroy as much as you can, the goal of this game is actually to build things up (what a novel concept!). You begin the game with a budget and a predefined collection of resources, pick a hunk of land, and start building. Mere money does not a city make, however--you'll have to do some thinking. Position your factories too far from the river and they'll have no place to dump their toxic waste. Fail to put enough money into the power grid and your citizens will end up in the dark. Upset enough citizens and they'll revolt. Situate your office buildings too close together and you'll end up with traffic jams. Building cities is a delicate process of balancing natural and human resources, and you'll be amazed by the realism built into the game. You might even come out of your first few sessions with a whole new respect for your own municipal leaders. One of the most fascinating aspects of the Sim series is the fact that the games "iterate" over time. Shut down your machine, come back tomorrow, and babies will have been born. Oops--you might have to build another school. Earthquakes happen, as do parades and vandalism. As with a real city, some factors you can control, and others are just part of the game of life. Terminal-Based GamesOne of the things about graphical games is that all the wild 3D effects and thundering sounds can distract you from what really matters: the gameplay. Say what you will about command-line games, but the better ones definitely put imagination first, and isn't that what it's really about? Amylaar LPMudMultiuser dungeons, or MUDs, are environments that exist purely through the powers of description of the people who roleplay within them. No graphics, no audio--just people taking on roles, conversing in a context described by text files alone. Despite the name, not all MUDs are dungeons. In fact, most aren't. MUDs are typically run on a school or institution's hardware and accessed by players via telnet. Thanks to the telnet client built into BeOS, you can host the Amylaar LPMud directly on your BeOS machine, and stop abusing shell accounts. Lars Duening's port of the classic LPMud game driver (originally written by Lars Pensjoe) does not include a mudlib, though the standard 2.4.5 and 3.x series should work fine. Just grab the source code from the above location and compile (see Appendix D for details). This package assumes familiarity with the specifics of MUD configuration. Dworkin's Game DriverDGD is a second-generation driver for LPMud (above), written by Felix Croes. Several popular MUDs have run DGD over the years, including the legendary Igor (telnet://phronesis.algonet.se:1701). While you can install DGD anywhere you like, you'll have to change the "directory" parameter in mud.dgd to match your actual path. Start the driver by typing: bin/DGD mud.dgd The driver will then start listening on ports 6047 and 6048, so as long as your BeOS telnet server is running, users will be able to play the game by accessing telnet://your.ip.address:6047, for example. Gameplay, as you can see in the DGD login sequence below, is radically different from the graphical environment of the action games described elsewhere in this chapter. Even though the game is text-based, however, an atmosphere and context is established as soon as you contact the server. $ telnet phronesis.algonet.se 1701 Trying 194.213.74.173... Name: IgorMud. Prime Suspect: Codename Strider "Larch" Strider. Location: Close to former Red Russia, on the east coast of Sweden. ... intercepted transmission 981101:20:143 ends ... Type "finger player" to request information about a player. What is your name: keitolainen Chapter Summary
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