Picking the right video card for BeOS depends a great deal on what you intend to do with the system. If you use BeOS primarily as a general-purpose operating system, spending most of your time working in productivity applications, building Web pages, and experimenting with 2D graphics, chances are you'll be more than happy with an inexpensive but high-quality card from a manufacturer like Matrox. Remember: All video drivers written by Be support 2D hardware acceleration automatically. If, on the other hand, you expect to spend a lot of time in 3D environments, you have more choices to make. Full-screen gaming, for example, requires extremely fast manipulation of a relatively small number of polygons. 3D rendering and CAD applications, on the other hand, don't need to send your rocketship screaming down textured hallways--they need to render zillions of tiny polygons at once for fine-grained accuracy and detail, but they don't need to move around as quickly as do the graphics in a game like Quake. Study up on graphics cards and make your decision based on the kind of work you do, not on what the first person you talk to tells you is today's hottest card. In my personal opinion, too many people spend too much time obsessing about the nuances of video cards when they would be perfectly happy with a $50 Matrox. Really. The so-called "middle ground" cards are capable of performance that far exceeds most people's needs.
If you're way serious about video performance, you'll want to check in with the new (at this writing) AGP, or Accelerated Graphics Port, cards. These require a dedicated AGP slot on the motherboard, as they transcend PCI's throughput capabilities. The AGP slot essentially gives the graphics controller direct access to the system's main memory (which is important because AGP stores 3D textures in the system, rather than in video memory). The 32-bit AGP bus runs at 66 MHz, for a graphics throughput ceiling of 266 megabits/second (and optional, faster modes running at 533 Mbps or 1.07 Gbps). Video Capture/Tuner CardsIn keeping with the goals of the MediaOS, there are a number of video capture and TV tuner cards available that work well in BeOS. One of the least expensive ways to get yourself set up to watch signal from your television, VCR, or video camera on your monitor is the Hauppauge (pronounced "hop-pog") WinTV card, which uses the popular bt848 chipset (or variant thereof) and has had BeOS drivers for a long time now. Be's Steve Sakoman maintains an independent site where you can go to find the latest updates to his suite of BeOS video capture and playback utilities that work with WinTV and other cards. See Chapter 15, Media Applications, for more on working with these tools, which use the BDirectWindow API (see Chapter 2, Meet the System) to send video data straight to the heart of the video card for awesome performance. Sound CardsAs with video cards, a sound card should be chosen with an eye, er, ear to the kind of work you'll be doing with it. For most of us, the middle-ground cards from Creative Labs will more than suffice for playing audio CDs and MPEG files, sound-mixing experiments, Internet audio, and the like. If, on the other hand, you intend to use BeOS as a full-on multitrack mixing station, you'll want to spring for one of the high-end, full-duplex models supported by BeOS. Again, do your research online and make your choice accordingly, but don't be snowed by "geek pressure" into buying more card than you need. Remember that BeOS's native efficiency will draw more performance out of your hardware than you'll get under other operating systems! When looking for a sound card a cut above the average, make sure you find one marked "full duplex." This essentially means that the card will be capable of handling incoming and outgoing audio streams simultaneously. While most half-duplex cards can "fake" full-duplex functionality given the right driver support, there's no substitute for doing it right in the hardware itself. Get a full-duplex card if you're serious about multitrack audio mixing and will need high-quality audio while running devices into your audio card and getting audio signal back out simultaneously.
Network CardsAgain, people will argue ad nauseum about the nuanced merits and demerits of various network cards, but for 99% of us the matter is simple: Either it works under BeOS or it doesn't, and it runs either at 10 Mbps or at 100 Mbps (see Chapter 9, Networking). We've heard almost universal success stories about generic PCI NE2000 cards. The NE2000 specification is so common that it's supported by every operating system under the sun, and PCI means BeOS will have a much easier time allocating resources to it without your intervention. Many network cards use common chipsets, so be sure to use the name printed on the chips themselves when checking against Be's Hardware Ready List for compatibility--just because you don't find your particular brand of card, it doesn't necessarily mean your card won't work under BeOS. SCSI CardsAs of R4, BeOS brings long-awaited support of SCSI (Small Computer System Interface, pronounced "scuzzy") devices to BeOS/x86 (SCSI has always been supported on the PowerPC side), allowing owners of the industry's most common SCSI adapters to use internal and external hard drives, removable cartridges, and peripherals such as scanners. As of R4.0, cards from Adaptec, Symbios, and BusLogic were supported. Others may follow in the future. Because BeOS is capable of both reading from and writing to the MacOS and Windows filesystems (and Linux with the freely available ext2 filesystem add-on), you should be able to plug your SCSI Zip, Jaz, or external drive enclosures in and enjoy instant access to all of your old system backups, image and movie libraries, or what have you. You can monitor the status and configuration of SCSI devices attached to your system via the SCSI Probe utility in your Applications folder. SCSI support in BeOS isn't limited to "secondary" devices, either--BeOS is fully capable of booting from SCSI devices as well. While SCSI has a longstanding reputation of being far faster than IDE, the rapid progress of IDE's throughput capabilities, combined with BeOS's radically efficient and multithreaded filesystem, has greatly narrowed the performance gap between the two. In fact, more than one Be engineer has claimed that some IDE setups actually offer better performance than some SCSI setups when it comes to the kinds of tasks BeOS does best: tossing around large media files, synchronizing audio and video tracks, and the like. Nevertheless, SCSI still has its advantages, such as the ability to hang up to seven devices from a single adapter. In addition, SCSI drives are often manufactured to higher standards than are IDE drives, which means a longer MTBF (mean time between failure). The jury may still be out on SCSI versus IDE in BeOS, but one thing is certain: Don't think you can't do high-throughput digital audio/video editing with IDE drives--you absolutely can. Remember: BeOS is designed to bring high-end workstation performance to consumer-level machines.
Search BeWare for "SCSI" and you'll find a handful of software that can be used for saving data to SCSI tape devices. Internal ModemsFortunately, internal modems do not require additional drivers--as long as your motherboard's COM ports are properly recognized by BeOS (and they should be), there's no reason you should have any difficulty getting an internal modem to work with BeOS. As of R4, BeOS only supports modems on COM3 or COM4. Some modems ship with additional software that lets you control advanced features of the modem, such as telephone answering, X2 or Flex 56K support, or fax capabilities. While these modems will work fine as basic modems, don't expect to be able to take advantage of the card's advanced features in BeOS until the manufacturer or a third party builds BeOS-specific software to take advantage of them. No WinModems As described in Chapter 4, Get Online Fast, software-based modems do not work with BeOS because they achieve their functionality by emulating true modem hardware in software. WinModems, as their name implies, work only under Windows (and only Windows 95/98 at that), and are a bad idea in general because they suck up CPU cycles and are unfriendly to alternative operating systems. The same applies to GeoPort software modems for the Macintosh. PeripheralsBeOS doesn't recognize every peripheral device in existence, but it does a handsome job with a wide variety of the most common external devices. Some of the peripherals listed in this section require additional drivers, while others do not. PrintersBeOS is fully aware of the standard (LPT) printer ports on PC hardware, and includes support for the Hewlett-Packard LaserJet and Apple LaserWriter printer families. Printers are set up and configured via the now-unified Printers preferences panel (previous to R4, this panel was split into AddPrinter and SelectPrinter). In addition to the natively supported printers you'll find in this panel, a variety of additional drivers have been created by third parties and are available on BeWare. Notably, the Epson printer driver offers an exceptional configuration interface and makes great use of attributes in the Be filesystem to help you monitor your printer queue. If your system includes the faster ECP parallel port, you'll find it natively supported in R4. In addition, R4 also includes a new Print Preview option. If you'd like to see how your documents will appear on the printer without wasting paper, select Print Preview in the Printer preferences panel, then print normally from your application. Once the print job has been rendered, it will appear in a window you can use to evaluate your document's layout, margins, pagination, and other considerations before sending it off to the real printer. You can even use the Print Preview window's magnification options to zoom in or out on your document.
MonitorsMonitor support is not really an issue for BeOS--all Be has to do is support your video card, and the monitor comes along for the ride. Any multisync monitor that you have around should work fine with BeOS, though of course the usual quality caveats apply for monitors in general. When purchasing a new monitor, don't buy on specifications alone. If at all possible, make sure you can see in the store the actual monitor you'll be taking home. It's not enough to see a demo unit on the showroom floor and then take home one "just like it" in a sealed box, because individual units can vary widely from one to the next. Don't settle for a dot pitch of higher than .26, and go for the highest refresh rate you can afford. Don't even consider a monitor smaller than 17 inches. Your monitor is your primary interface with your computer, and you interact with it all day, every day. In my opinion, the monitor is not a place to skimp just to save a few bucks. As with system memory, extra money spent on a good monitor is paid back to you every single moment your computer is turned on, not just when doing intensive tasks. Multiple Monitors Support for multiple monitors is an important feature for many BeOS users, and it's important for Be as well. At this writing, multiple-monitor support was scheduled to make its appearance in R5, though this does not constitute a promise or guarantee. Because of the multiple-workspace capabilities built into BeOS, the question of the best way to implement multiple monitors involves some tricky design decisions. Should each monitor get 32 workspaces all to itself? Should the total number of workspaces be divvied up among the available monitors? Should it be possible for a single window to span more than one monitor or workspace? What happens to such a window if two monitors are set to operate at different resolutions? The answers to these questions are difficult to decide on and even more difficult to implement, but as always, Be is committed to "doing it right." When multiple-monitor support is in place, expect it to be implemented with elegance and logic. Fixed-Frequency Monitors In contrast to the standard multisync monitor, which is capable of running at a wide variety of resolutions and refresh rates and can be set differently depending on the data being sent to it by the video card, there are also monitors out there that work only at resolution settings built into the monitor itself. These monitors (which are usually but not always antiques) do work with BeOS, but you won't get much performance out of them. This is true for a number of reasons. In order to be used, they need to be clearly identified by the operating system. Monitor identification protocols designed to handle this situation exist, but are not supported by BeOS. Another possible solution would be for BeOS to maintain a huge database of all of the fixed-frequency monitors in existence. Again, BeOS does not include such a database. As a result, when you boot a BeOS machine with a fixed-frequency monitor attached, the video card will simply send the monitor the last resolution information it knew about, which will have come from another operating system on the same machine. When used in this mode, the card will not use any of the acceleration features of the video card, and will instead use the CPU to shunt pixels around. The result is inefficient and possibly ugly. The short version: You probably don't want to use a fixed-frequency monitor with BeOS. Pen TabletsAt this writing, no pen tablets (pointing devices that use a paper-and-pencil metaphor rather than the traditional mouse or trackball) had available BeOS drivers. However, thanks to the new driver API and Input Server in R4, we expect this to change quite soon. We do know that Be has been assisting third parties interested in pen tablet driver development. Keep your eye on BeWare for updates. External ModemsBecause external modems operate through standard serial ports (labeled as printer or modem ports on the Mac), support for them in BeOS has always been a cinch. Just plug in your modem, select an appropriate serial port in the Dial-Up Networking preferences panel, and you're done. In the case of modems that require separate "programming," use the included software under MacOS or Windows to configure the modem, then tell BeOS that the make and model is Other | Preconfigured Modem. There is no technical reason why such a modem should not work with BeOS. This applies to external ISDN terminal adapters and cable modems as well. You'll also find an option labeled "Generic ISDN TA" in the "Generic AT Commands" submenu of the Dial-Up Networking modem picklist. You may want to experiment with this option if you have throughput or connection difficulties. ScannersIn the past, almost all scanners worked through the SCSI bus and were relatively expensive. Because most x86 computers don't come with built-in SCSI, users needed to either install a general SCSI adapter on their systems or install a "mini" SCSI adapter bundled with the scanner. Recent years, however, have seen a proliferation of inexpensive (often under $100!) scanners that work through the parallel port and thus require no add-in hardware. While R4 already includes internal support for parallel scanners, there were no available drivers or scanner software at this writing. The key to scanner support over SCSI is a function called "SCSI disconnect," which was not supported by any of the SCSI drivers shipping with BeOS R4.0. There were, however, early indications that the PowerPC versions of the BusLogic and Symbios SCSI drivers could gain SCSI disconnect support sooner rather than later. Keep your radar dish trained on Be's Web site for updates on both fronts. Blinky LightsOf all the cool features built into the original BeBox, none was more visible than the twin towers of lime-green LEDs running vertically inside the case's front bezel, dancing in concert with the efforts exerted by the twin PowerPC 603s inside. Since Macs and PCs don't have anything similar, you have to rely on the bundled Pulse application (see Chapter 2, Meet the System) to keep track of your CPUs' activity ... unless you purchase a hardware add-on kit from Andreas Kaenner called PulseBox. This little device, consisting of two glass tubes filled with similar LEDs, perches on your desktop and jacks into your computer's free serial port so you can enjoy BeBox-like blinky lights. See Figure 2.XX and order PulseBox online. 3Com PalmPilotsAs different as they are from one another, BeOS and PalmOS (the operating system that runs the 3Com PalmPilot) have quite a bit in common. Both are maximally efficient, no-nonsense, unburdened operating systems fine-tuned for their specific goals. Not surprisingly, both operating systems have a "just right" feel about them. Does the connection go deeper than surface appearances? Well, the CEO of Be, Inc. also happens to sit on the board of directors at 3Com, so draw your own conclusions. Since both BeOS users and PalmPilot users are disproportionately geeky, many of us are champing at the bit to start syncing our Pilots with BeOS desktop software, rather than having to boot into MacOS or Windows to do it. Fortunately, Be has ported the GPL (GNU Public License) Pilot-Link libraries to BeOS, making it relatively easy for BeOS applications to talk to connected Pilot cradles. At this writing, the only GUI BeOS application capable of synchronizing with a Pilot was AbiSoft's DayPlan application (see Chapter 13, Productivity Applications). JoysticksWith R4, BeOS steps up its gaming support with a brand new Joystick preferences panel (Chapter 9, Preferences), which operates via the also new Input Method. Users who need more fine-grained control than this panel has to offer can also edit joystick configuration files in /boot/beos/etc/joysticks (after creating links to them in ~/config/settings/joysticks). A wide array of the most common joysticks is supported, and additional ones can be added by creating new configuration files in this location, then editing them to the manufacturer's specifications. Chapter Summary
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